Ian Bicking
Bio
Ian Bicking is a software developer, currently independent. His accidental largest contribution was as author of pip and virtualenv.
He previously worked at Brilliant.org, Meta, and Mozilla.
Links:
Presenting Sessions
Past Presentations
Participating Sessions
- Capture the Flag
- Multiplayer Interactive Fiction on the Elixir VM
- Writing the Video Game Narrative
- MN Indie Gamedev Microtalks 2026
- Mega Minne Multi Indie Mini Arcade
- 3D Printing: Getting Started
- Crafternoon
- Hack Your Legal Costs: AI + Your Attorney in 2026
- Real World Speech Interfaces: What Builders Are Seeing
- Website Improv: You're the Worst Client Ever
- What the Heck is a Qubit?
- Three Musicians, One Engineer: Building AI Systems for Musicians in Minneapolis
- Leave With Something You Made: Crop Art, Community & an Unlikely AI Assist
- You Are a Superhero. Let's Discover Your Superpower So You Can Use It for Greatness
- Building a Knowledge Graph Your AI Can Actually Use
- I Built AI Agents for My Actual Life. Let's See If They Work.
- Train AI To Be Your Employee
- Make your first video game with "just enough" AI
- Every Engineer Sucks at Job Hunting Until They Learn This
- Your LLM has opinions it doesn't know it has
- Kill the Login: How AI Agents Replace Software Destinations
- The UX of Being Human: A Usability Assessment of You
- I Tried to Replace Myself with AI. The AI Was the Easy Part.
- 🤖 AI LIGHTNING TALKS ⚡
- AI in Schools: What Students Are Actually Doing (and What Comes Next)
- AI Sucks ☯️
- 10x'ing Myself and My Team: Leading With Agents, Not Just Using Them
- PolitiClaw: building a local-first political co-pilot with OpenClaw 🦞
- What tech lessons should we learn from the ICE invasion?
- The Minnebar Scavenger Hunt: Powered by AI & Tape
- Join our quest to throw a ring into a volcano
- AI Films Are Real. Here's How I Use LLMs, Diffusion Models & Voice AI to Build an End-to-End Film Pipeline
- The Part You Didn't See: A Collective Account of Operation Metro Surge