Ian Bicking
Bio
Ian Bicking is a software developer, currently independent. His accidental largest contribution was as author of pip and virtualenv.
He previously worked at Brilliant.org, Meta, and Mozilla.
Links:
Presenting Sessions
This person isn't presenting any sessions.
Past Presentations
Participating Sessions
- Crafternoon
- Building Video-Understanding AI: How We Taught Computers to Watch Sports
- LED The Way: From Plug-and-Play to Soldering and WLED
- The Rise of the Creative Technologist: Why Artists and Creatives Will Shape the Future of AI
- Atari 2600: From Chip Design to Combat - An Engineer's Journey
- MN Indie Gamedev Microtalks, 2025
- Startup 2.0: AI Agents Meet 'The Sims'
- Building A Tricorder
- 3D Printing: How to Get Started
- πUnlocking Our Brainβs Power to Innovate π§
- Radical Sabbatical - How I structured one year of creative web-dev
- Build game changing products using Product Discovery workshops
- Learn to Juggle: Meditation in Motion
- How to Yo-yo
- Minimal Viable Polka: My 100 day plan to win valentines day
- π Honeybees: Click to Save
- π€ π¬ Human Computer Interaction: The UX of AI
- UX Office Hours
- Lock Picking for Fun (not profit)
- AI - How'd You Do That!? Sharing/Demo
- ππ§± Building Teams: Play Better Together π§±π
- Wild AI at Minnebar 19
- The AI-Powered Professional: How Perplexity AI is Changing the Way We Work
- Enabling Disruptive Thinking with Generative Intelligence
- Your software moat is dead and AI drank it like a milkshake
- I Made a Wii Game
- π€ Robots aren't coming... they're here! At Minnebar! π€―
- Can LLMs Reason? Challenges, Breakthroughs, and Future Directions
- Signals, Sensors, and Safety: Technology in Smart Cities
- This Machine ____s Fascists (fill in the blank)
- Lightning talks! β‘οΈβ‘οΈβ‘οΈ
- Teaching Kids Coding: The Different Kinds of Students and How to Work With Them
- Mega Minne Multi Indie Mini Arcade
- Session 0 feat. Dr. AnnMarie Thomas!
- Lunch in Sandy's Place! π
- Second Annual Charles Edge Social Hour in Sandy's Place