by Martin Grider, Josh Anthony, Cliff Coffee, and Scott Lembcke | at Minnebar 19
Get inspired by listening to REAL people talk about games that THEY made! (Or are in the process of making.)
See all the games! Hear about all the development!
We've got a few presenters already lined up, but we know you're out there, shy, but inside secretly desperate to show off that game you worked on for a weekend and wish you could quit your job to polish up. If that's you (or even if it's not) and you have a game you want to show off – or even just a short rant you want to give (about game development, please) – either let Martin know ahead of time (martin@one-of-his-domains) or just show up and tell us on the day. We'll keep our talks short, and everyone should have a chance to show off their game. If we run out of time, we'll spill over into the hallway-track.
Games are life! Life is a game!
Seriously though, games are fun. This should be fun too.
Martin Grider is a game designer and contract software developer (mostly native iOS). He releases games periodically at Abstract Puzzle, and writes about games and game development on his blog at chesstris.com.
Links:
I'm co-owner at Loonicy Entertainment, a video game developer in the Twin Cities, where I do many things, from programming to game design to project management. Our studio is currently working on a roguelite strategy platformer called Dice Tower. You can found out more at our website, loonicy.com.
Previously, I worked at Best Buy as a senior frontend engineer and engineering manager, and before then have held various web development roles in Minnesota.
I live in the south Metro with my family. When I'm not working on games or side projects, I enjoy playing video games, writing music, and authoring blog posts.
Cliff Coffee is a Game Designer and Developer who's been tinkering with creating games, game mods, music and animations since his childhood in the 1980's. After working in corporate consulting and developing business management software solutions over the last decade he decided to make the leap to a career in game development late in 2023. Navigating the stress of leaving a successful career and risking everything to launch Coffee Maker Games full time as a solo entrepreneur.
Links: Coffee Maker Games
Open source Minnesotan. I made the Chipmunk2D physics engine and a bunch of other fun open source game libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery. By night I work on my indie game Veridian Expanse, and learn about all manner of things that fly!
This will add your name to the list of interested participants. It will help us gauge interest for scheduling purposes.
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