Atari 2600: From Chip Design to Combat - An Engineer's Journey
by Joe Decuir | at Minnebar 19 | 11:25 β 12:05 in Bde Maka Ska | View Schedule
As an engineer on the original Atari VCS (2600) development team in 1975, I contributed to both the hardware design and software programming of this early gaming console. I worked on the system architecture and integrated circuit (IC) design while also creating two launch titles: Combat and Video Olympics. This experience shaped my 42-year industrial career and continues to influence how I teach engineering at the University of Washington today.
In this session I will talk about the Atari 2600 development process and how the design works, leaving time for Q&A at the end.
Joe Decuir
- BS & MS in Electrical Engineering and Computer Science from UC Berkeley
- 42-year industry career spanning medical electronics, video games (Atari 2600), computer systems (Atari PCS, Amiga), networking technologies, Windows OS development, and communication protocols with patents in both USB and Bluetooth technologies.
- Electrical Engineering professor at University of Washington since 2016
- IEEE Fellow recognized for contributions to personal computer graphics and video games
- Yes, I am Mattβs dad
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