MN Indie Gamedev Microtalks 2026
by Martin Grider, Chip Pedersen, Samuel Fletcher, and Andy Olson | at Minnebar20 | 4:10 – 4:50 in Nokomis | View Schedule
5-10 speakers who are game developers in some capacity, talking about their games and/or their experiences.
We'll update this description with short blurbs from each of the speakers as they are locked-in.
For example:
Martin Grider will talk about his exploration of game design ideas related to hexagons with rounded (convex and concave) edges.
Chip Pedersen What does a retired Game Executive do, when they retire? They make the games they always wanted to do with today's tools.
Samuel Fletcher will be making a case for making games about making art, presenting some alternatives to gamification and showing his thoughts in practice in his music composition-based game Audionaut.
Jered Byford will discuss the implementation, probability, and psychology of randomness in board games.
Andy Olson will talk about how removing tutorials forced him to make games that teach themselves, helping him to both combat scope creep and release games faster.
Martin Grider
Martin Grider is a game designer and contract software developer (mostly native iOS). He releases games periodically at Abstract Puzzle, and writes about games and game development on his blog at chesstris.com.
Links:
- Mastodon: @grid@mastodon.gamedev.place
- GitHub: github.com/mgrider
- Resume/bibliography: martingrider.name
Chip Pedersen
With over 35 years in the tech industry, including 21 years in gaming, Chip Pedersen is a seasoned veteran and innovator in interactive entertainment. He has held senior leadership roles at Microsoft Game Studios, Activision/Blizzard, ZeroLight, and his own game studio. Chip played a pivotal role in the launch of the original Xbox and has contributed to the release of over 100 titles across nearly every gaming platform.
Samuel Fletcher
Samuel Fletcher is an independent game maker and MFA graduate of the NYU Game Center, currently working on Audionaut. He is interested in form despite being an anti-formalist, and explores art, play, and ritual in games. You can find him on 🎮𝖎𝖙𝖈𝖍.𝖎𝖔 and 🦋𝒃𝒍𝒖𝒆𝒔𝒌𝒚.
Andy Olson
Andy Olson is an indie game dev with 3 commercial games on Steam, a YouTube creator (Aarimous) with 25k subs, and host of the Scope Creepers podcast.
Are you interested in this session?
This will add your name to the list of interested participants. It will help us gauge interest for scheduling purposes.
Interested Participants
- Luke Francl
- Ian Fitzpatrick
- Jachin Rupe
- Dan Lew
- Zack Steven
- Ian Bicking
- Martin Grider
- Brian Maddy
- Paul Cantrell
- Jenn Strater
- Chip Pedersen
- Brandt Jorgensen
- Kevan Ahlquist
- Thaddaeus Dahlberg
- Mark Mankey
- Robbie Halvorson
- Andy Krueger
- Josh Anthony
- Shalanah Dawson
- Kelly Heikkila
- John Wilson
- Andrew Comfort
- Sharyn Morrow
- Mark Giammona
- Chris Fry
- Ryan Blake
- Rogers George
- Lloyd Cledwyn Lentz
- Kathy Comfort
- Rawson Stovall
- Cameron MacDonald
- Marlaina Love
- Zoe Copoulos
- Megan Tegeder
- Alex Frescoln
- Daniel Nelson
- Dustin Beltramo
- Kyle Kettler
- redding
- Matt Glatzel
- Ian Bergstrom
- Chris Barber
- Kyle Nelson
- Brent Anderson
- Paul Carroll
- Zachary
- Tyler Moen
- Cheemoua Andy Xiong
- Tate Sorensen
- Justin Joplin
- Samuel Fletcher
- Paul Edwards
- Ethan Scheelk
- Adnan Wazwaz
- Michael Jancik-Kitowski
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