Make your first video game with "just enough" AI
by Andy Krueger | at Minnebar20 | 1:25 – 2:05 in Louis Pasteur | View Schedule
Have you always wanted to design a game but you don't know how to get started? Maybe you did get started and were quickly overwhelmed? Or you're already a full-time developer, so you don't want to spend your free time writing code? Good news! You can use AI to lay the technical foundation, so you can skip ahead to the fun part!
I used Claude Code to build a shoot-em-up prototype in 24 hours. It was functional, but not very fun. Since then I've been hand-tuning the gameplay, level design, art assets and music. Let AI do the heavy lifting that it's good at (frameworks, physics, online scoring systems, etc.) so you can focus on making something that's unique and enjoyable for humans to play... and empower yourself so you're not reliant on an LLM.
This session will be about 1/2 presentation and 1/2 Q&A and discussion. I'll share specific examples from my conversations & codebase, and offer advice on: * Pros and cons of starting with AI code -- is this approach right for you? * What to consider before even writing your first prompt * Surprising "gotchas" to watch out for * When to use AI, and when to get your hands dirty * How to use AI as a coach to reduce your dependency on it
Andy Krueger
Professional designer & product data ops guy. Amateur game designer. Expert game tryer, anime watcher, and nature enjoyer.
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Interested Participants
- Ian Bicking
- David DeCesare
- Jenn Strater
- Chip Pedersen
- Aneela Idnani
- Mark Mankey
- Andy Krueger
- Julie Beauvais
- Josh Anthony
- Colin Hirdman
- Andrew Comfort
- Jesse Sutherland
- Mark Giammona
- Ryan Blake
- Kathy Comfort
- Carina Paton
- Alex Frescoln
- Daniel Nelson
- Kyle Kettler
- Matt Glatzel
- Chris Barber
- Ben Goffman
- Paul Edwards
- Joe Juvland
- Matt Brinster
- Michael Jancik-Kitowski
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