Photogrammetry to Furniture - Designing for the real world in Blender
by Paul Carroll | at Minnebar20
Sometimes string and cardboard aren’t enough to figure out a home improvement project. As a visual person I have found it extremely handy to use a couple of free tools to help visualize things before diving in. This started as a way for me to understand projects around my own house, but now it has transformed into a furniture business.
In this talk I will go over my process for taking a 3D scan of a space and prototyping with it in Blender. I'll also cover some of the pitfalls and rough edges you can encounter, and answer any questions about what's possible with these tools.
Paul Carroll
I designed and built websites for 15 years and now I design and build furniture. In my free time I also do illustration work, 3D animation & play music. I have three cats. Are you reading this bio? Nice.
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Interested Participants
- Ben Damman
- David Simmer
- Gary Leatherman
- Martin Grider
- Brian Maddy
- Matt Decuir
- Joe Quarion
- Matt Bischoff
- Ian Young
- Alex Wohlhueter
- Eve Poeschl
- Shalanah Dawson
- Kelly Heikkila
- Lloyd Dalton
- Tom Benbow
- Tim Bornholdt
- Matt Meshulam
- Adrian Missy
- Cameron MacDonald
- Mel Bernstein
- Gilberto Ojeda
- Matt Rushin
- Aziza El-Liwaru
- Benjamin Schatz
- Ben Goffman
- Benjamin Behar
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