How can we design products in ways that value mental health?

by Madelin Snyder | at MinneBar 14 | 11:15 – 12:00 in Bde Maka Ska | View Schedule

Technology is all around us. From your smart watch, to your smart fridge, to the clusters of apps on your phone that buzz with notifications every day - our minds are nearly constantly being affected in some form by a digital product. And these products were designed expertly to get our attention and hold it using proven addictive engagement tactics and visual patterns that ensure our time is spent on them.

How might this interaction with technology be impacting our mental wellness? 25% of people are experiencing a mental illness, and everyone has mental health to look after. Are the products we're building taking that into account? And more importantly, how can they?

Come join us in talking about creating digital experiences that value mental health.

Topics discussed:

  • Current tactics, and the impact of designing for mental health
  • New design principles, patterns, and thought processes
  • How you can design experiences that are mental health friendly
All levels

Madelin Snyder

Founder at Caus, I've got a varied background - having started out a musician and Arts Director, before turning to a career in product management and design.

Passionate about leveraging the high-level creative thinking I've garnered in different mediums throughout my career, the tech world continues to present opportunities for me to let my mind run wild.

I never thought I'd be a product person. I mean, I've got 8 apps on my phone and deleted my Facebook in 2012. When I started out in tech as a content creator, I remember sincerely asking a developer, "What do you actually do though? Explain it to me again!"

Slowly I began being involved with strategizing, designing, and developing products. As of today, I've worked on nearly 100 - and am sincerely in love with the process.

I'm now most interested in understanding the relationship between technology and the human experience. As our world continues to develop at hyper-speed, I believe it's our job as technical people to avoid building products that harm or invade - and intentionally prioritize kind and value-based interactions.