A parade of all star local Game Developers will each take the reigns for 6 minutes to present their experiences and learnings as Independent Game Developers in the Twin Cities.
By day, Dev is a Director of Instruction: Full Stack Development at Prime Digital Academy. Nights and weekends have him making noises and developing games as President of Code and Noises at DevNAri LLC whose first release Newt One was released in Feb 2018 and will be playable at the Arcade.
Favorite Games: Arkanoid, Rocket League, Mario Series (specifically SMB & 64), X Wing, The Legend of Zelda, Dark Sun: Shattered Lands, Doom II, Red Dead Redemption, Tetris, Journey, The Last of Us
Martin Grider is pretty sure he has been to every MinneBar, and he's given talks at more than half. He's an independent software engineer specializing most recently in mobile game development and Virtual Reality. Martin writes passionately about all aspects of game development and game design (for both video games and board games) on his blog at http://chesstris.com/. He is an organizer for the local IGDA Twin Cities chapter, where he has presented on iPhone game development, mobile game design, as well as his own games and apps.
Nicolaas VanMeerten (@nicolaasvm) is the Co-founder and Research Director at GLITCH, where he uses a combination of analytics, research methods, and psychological principles to improve video games. He is also a fourth year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities where he is studying the impact of puzzle games on spatial reasoning.
Evva Kraikul (@Evvahs) is an interaction designer, social entrepreneur, and game maker. She currently serves as the Executive Director and is the Co-Founder of GLITCH, a community driven arts and education center for emerging game makers. With 8+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Riot Games, PBS Kids, & 3M to develop games, design programming, and launch national initiatives.
Zachary Johnson is a weird, web-obsessed artist and programmer from the midwest. He started his company Zachstronaut LLC in 2011. He's working on a party game called Joggernauts, a pixel art comedy RPG called The Legend of Equip Pants, and a delicious indie arcade cabinet called The Donutron. He's also on the committees for MinneWebCon and IGDA-TC. Great at remembering fish facts.
This person hasn't yet added a bio.
Kris Szafranski is an indie game developer and software mentor in Minneapolis, MN. Kris released A Druid's Duel to little fanfare on the Steam platform in 2015. He loves the thrill and challenge of designing games and has completed way more in his head than in reality. He is currently a Director of Instruction at Minneapolis-based software engineering school Prime Digital Academy.
Originally from Mexico, Ari has lived in the States for 17 years. He has screened his 3D animated shorts at film festivals all over the world. His passion for design, illustration, and color theory is equalled by his love for music, vinyl toy creations, and game design. Currently he works as a 3D modeler at Axonom in Eden Prairie, MN.
Sami Sati is a programmer and musician at Sati Bros. Along with his brother who does art for their team they are developing Astral Gunners, which a fast-paced and brutally challenging bullet-hell shoot 'em up. In addition, Sami has done work as an applications analyst, sound design in film, retail in gaming stores, and playing music in some local band you've probably never heard of.
Does this session sound interesting? You may also like these:
This will add your name to the list of interested participants. It will help us gauge interest for scheduling purposes.