by Thea DeSilva
This session will be on programming roms and cartridges for the Sega Genesis game console from the 80s.
The session will take on this form: General overview of the Sega-Genesis. Setting up a C environment. Details concerning the VDP. Sample graphics program overview. Details concerning the Z80 and FM/PSG chips. Sample sound program overview. Sprite-editor overview, FM-tracker overview. Putting things together. Cartridge construction and overview. Tricks and tips. Questions.
Thea also known as sigflup is a Nintendo emulator author and c/assembly programmer and speed-coder. She focuses on software for various game consoles including the Sega Genesis. She's won several demo-scene competitions from parties like BlockParty @Party and PixelJam
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