😎 Developing for Apple Vision Pro

by Paul Himes and Ben Wood | at Minnebar 18 | 3:45 – 4:30 in Bde Maka Ska | View Schedule

This winter, Apple introduced a hardware platform that’s unlike anything they’ve released before: Apple Vision Pro. It’s a high-end virtual reality headset that, along with it’s operating system visionOS, offers a new way of interacting with computers and apps.

In this talk, we’ll provide an overview of the hardware and software that make up Vision Pro and visionOS. You’ll see how interacting with spatial computing apps differs from traditional desktop and mobile platforms. Along the way we’ll share design and coding tips that we’ve learned while developing for Vision Pro.

All levels

Paul Himes

As a principal software engineer, Paul has over 10,000 hours of three-dimensional experiences at Livefront.

Ben Wood

Ben is a Creative Director at Livefront. With over a decade of design experience, he has collaborated with organizations ranging from startups and small businesses to large corporations like Google, UnitedHealth Group, Cargill, Medtronic, 3M, and Mattel. His focus is on balancing the kind of artful design that leaves a lasting brand impression with human-centered design methodologies that foster the creation of effortless user experiences. He believes building personal relationships is a critical component of leadership and that cross-discipline collaboration is a prerequisite for creating great work.


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