Gestural interfaces are nothing new - tapping, swiping, and pinching are the core interactions that have made mobile experiences what they are today.
But what happens when your hands and fingers are tracked in three dimensions? Is it good enough for general consumers today? Will all the prevailing wisdom and tools we have for creating flat interfaces still be relevant?
We will be discussing:
* Device demos & discussion (i.e. Quest, HoloLens, Index)
* Interactions that should work in theory but not in practice
* Looking forward - why all this matters
He's passionate about technology, innovation and leadership, and crafting prototypes under the influence of coffee.
Bryce is obsessed with creating products that people want to use. He helps organizations of all sizes prototype, and test their ideas. Sometimes called a designer, a developer, a strategist, a writer or artist, Bryce has led teams and worked in the trenches. Bryce is a Google Developer Expert in UI/UX/Product/Web Technologies and certified Design Sprint Master. He shares his knowledge by mentoring and teaching from his homeland in the great frozen north of Minnesota.
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