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Making a Nintendo Game: Four Years of Dev, Travel, Pitching, and Publishers

by Zachary Johnson

Minneapolis-based game development studio Space Mace released their first video game Joggernauts for Nintendo Switch in October 2018. What are some of the things we did in the four years we worked on the project? Well...

Built a game development team. Found a lawyer and created the game studio Space Mace. Booth-ed our game at over 25 events including SXSW, GDC, E3, PAX West, and PAX East. Pitched to publishers and consoles for almost a year. Signed with a publisher. Went full-time. Hired contractors. Kept up morale for over four years. Shipped a Nintendo Switch game. Shipped a Steam game. Saw what indie game sales numbers look like in 2018.

You could say we learned a lot. We're going to do our best to tell you everything important that we wish we had known before we started... if we can remember it.

All levels

Zachary Johnson

Zachary Johnson is a weird, web-obsessed artist and programmer from the midwest. He started his company Zachstronaut LLC in 2011. He's worked on a Nintendo game called Joggernauts, a pixel art comedy RPG called The Legend of Equip Pants, and a delicious indie arcade cabinet called The Donutron. He's also been on the committees for MinneWebCon and IGDA-TC. Great at remembering fish facts.


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