Video games continually push the boundaries of what we perceive as possible in art, technology, and the creative sector. As such, it’s not surprising that there is a strong connection between the economic success and innovation of a region with the vibrancy of its creative industries (Boix‐Domenech & Soler‐Marco, 2015). With a rich history as a leader in digital games and a strong creative industry that is ranked fifth in the nation (Creative Vitality Index, 2014), Minnesota has a unique opportunity to strengthen the sector and boost the overall economy.
Unfortunately, according to LinkedIn data in 2015, we are losing talent in this industry at a high-rate. As a non-profit founded and operating in Minnesota, GLITCH has a vested interest in seeing this community thrive, we started digging into some data to better understand the industry in Minnesota.
This session will cover the following topics:
Nicolaas VanMeerten (@nicolaasvm) is the Co-founder and Research Director at GLITCH, where he uses a combination of analytics, research methods, and psychological principles to improve video games. He is also a fourth year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities where he is studying the impact of puzzle games on spatial reasoning.
Evva Kraikul (she/her/hers) is a systems designer, gameUX champion, and founder of GLITCH. GLITCH is an independent video game publishing label home to bold new voices and big ideas. With 10+ years of experience, Evva has worked alongside over 50 major technology and gaming industry partners such as Microsoft, Riot Games, Activision Blizzard, and PBS to develop games, design programming, and launch international initiatives.
Riddle Mia This, an award-winning augmented reality puzzle room experience at the Minneapolis Institute of Arts | Free download on Apple & Google Stores