A parade of local Game Developers will each take the reigns for 5 minutes to present their experiences and learnings as Independent Game Developers in the Twin Cities. Topics covered include technologies used, game/level design, art for games, fatigue, releasing for different platforms, and much more. We'll have many different platforms and technologies represented as well as projects in different phases - released, early development, bets, etc.
By day, Dev is a Director of Instruction: Full Stack Development at Prime Digital Academy. Nights and weekends have him playing music as well as working on Newt One as President of Code and Noises at DevNAri LLC
Favorite Games: Arkanoid, Rocket League, Mario Series (specifically SMB & 64), X Wing, The Legend of Zelda, Dark Sun: Shattered Lands, Doom II, Red Dead Redemption, Tetris, Journey, The Last of Us
Martin Grider is pretty sure he has been to every MinneBar, and he's given talks at more than half. He's an independent software engineer specializing most recently in mobile game development and Virtual Reality. Martin writes passionately about all aspects of game development and game design (for both video games and board games) on his blog at http://chesstris.com/. He is an organizer for the local IGDA Twin Cities chapter, where he has presented on iPhone game development, mobile game design, as well as his own games and apps.
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