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Using Unity for iOS/mobile/VR Development

by Martin Grider

A session on the whys and hows of using Unity (http://unity3d.com/) for general application development. (Note that this is not a talk about game development, and in particular delves into uses for Unity that are not specific to game development.)

Martin Grider will talk about the various pros and cons of developing with Unity, projects in Unity that he's built, as well as a few practical development tips for building 360 video apps, VR projects, and mobile projects in Unity.


Martin Grider

Martin Grider has been developing iOS applications since late 2008, when he launched his first application ActionChess, a puzzle game and Chess mashup. Martin writes passionately about mobile game development and game design for both video games and board games on his blog at http://chesstris.com/. He is an organizer for the local IGDA Twin Cities chapter, where he has presented on iPhone game development, mobile game design, as well as his own games and apps.

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