A session on the whys and hows of using Unity (http://unity3d.com/) for general application development. (Note that this is not a talk about game development, and in particular delves into uses for Unity that are not specific to game development.)
Martin Grider will talk about the various pros and cons of developing with Unity, projects in Unity that he's built, as well as a few practical development tips for building 360 video apps, VR projects, and mobile projects in Unity.
Martin Grider is pretty sure he has been to every MinneBar, and he's given talks at more than half. He's an independent software engineer specializing most recently in mobile game development and Virtual Reality. Martin writes passionately about all aspects of game development and game design (for both video games and board games) on his blog at http://chesstris.com/. He is an organizer for the local IGDA Twin Cities chapter, where he has presented on iPhone game development, mobile game design, as well as his own games and apps.
This will add your name to the list of interested participants. It will help us gauge interest for scheduling purposes.